Your browser does not support JavaScript! Driving Continuous Imrpovement | Increasing Velocity
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Driving Continuous Improvement

Find a vast array of advanced scrum topics and patterns that can increase your Team’s Velocity. Online courses and classes for Scrum Masters, Scrum Product Owners, and those team members seeking continuous improvement. If you’re not a member, visit our pricing and plans page for more detail.

Patterns: Finish Early, Accelerate Faster

Finish Early, Accelerate Faster (FEAF) is a Scrum pattern language composed of  a number of Scrum Patterns used together. FEAF is an incredibly powerful pattern language because it will help new Teams establish good practices and take experienced Teams  Hyper-Productive; defined as a Velocity 400% higher than a Teams’ initial Velocity.

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Scrum Retrospectives

One of the core principles in Scrum is the idea of continuous improvement. Each Sprint the Team engages in an inspect-and-adapt cycle during the Retrospective meeting. Beyond that though, the Scrum Guide doesn’t offer much insight into how to run a successful Retrospective and how to use the meeting to improve production, quality, and velocity.

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All Continuous Improvement Topics

Agile Means Get Rid of Test Teams!

Microsoft got agile years ago in tools development. You can read about that in Agile Software Development with Visual Studio where they describe how 3000 developers cut their bugs from 30,000 down to 3,000. They now deliver a new release of all development tools every...

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Points vs Hours

Points vs. Hours Estimation is a fundamental building block in Scrum. Without it Product Owners and Scrum Masters will struggle with securing a release date and showing velocity improvement. When adopting Scrum the tendency is to continue approximating in time….

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Scrum for Hardware

Scrum for Hardware Scrum inventor Jeff Sutherland and WikiSpeed founder Joe Justice discuss eXtreme Manufacturing and how you can implement test-driven hardware development using the Scrum framework. Learn how WIKISPEED invented a new manufacturing process that can...

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Retrospectives

Retropectives One of the core principles in Scrum is the idea of continuous improvement. Each Sprint the Team engages in an inspect-and-adapt cycle during the Retrospective meeting. Beyond that, the Scrum Guide does not offer much insight into how to run a successful…

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Definition of Ready

Having a Definition of Ready means that stories must be immediately actionable. The Team must be able to determine what needs to be done and the amount of work required to complete the User Story or PBI.

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Calculating Business Value

Calculating Business Value Calculating business value and using that insight to prioritize the Product Backlog is one of the most important things an Product Owner can do to drive profits and achieve a competitive advantage using Scrum. Estimated time for this course:…

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The Scrum Team

The Scrum Team The Scrum Team is made up of the people who actually work on Product Backlog Items during a Sprint.The fundamental unit of Scrum is a small team of people, a Scrum Team. The Scrum Team consists of one Scrum Master, one Product Owner, and Developers...

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Scrum Master

Scrum Master The Scrum Master is accountable for the Scrum Team's effectiveness. They are tasked with making sure everyone understands Scrum theory and practice. The Scrum Master serves the team by: Coaching the Developers (anybody working on the sprint increment),...

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Product Backlog Item (PBI)

Product Backlog Items (PBI) Product Backlog Items (PBIs) are the elements that make up the Product Backlog. Estimated time for this course: 5 minutesAudience: BeginnersSuggested Prerequisites: Scrum Framework Upon Completion you will: Know what kinds of items can be...

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Product Owner

Product Owner The Product Owner is the Team member who knows what the customer wants and the relative business value of those wants. He or she can then translate the customer's wants and values back to the Scrum team. Estimated time for this course: 10...

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