Driving Continuous Improvement
Find a vast array of advanced scrum topics and patterns that can increase your Team’s Velocity. Online courses and classes for Scrum Masters, Scrum Product Owners, and those team members seeking continuous improvement. If you’re not a member, visit our pricing and plans page for more detail.
Patterns: Finish Early, Accelerate Faster
Finish Early, Accelerate Faster (FEAF) is a Scrum pattern language composed of a number of Scrum Patterns used together. FEAF is an incredibly powerful pattern language because it will help new Teams establish good practices and take experienced Teams Hyper-Productive; defined as a Velocity 400% higher than a Teams’ initial Velocity.
Scrum Retrospectives
One of the core principles in Scrum is the idea of continuous improvement. Each Sprint the Team engages in an inspect-and-adapt cycle during the Retrospective meeting. Beyond that though, the Scrum Guide doesn’t offer much insight into how to run a successful Retrospective and how to use the meeting to improve production, quality, and velocity.
All Continuous Improvement Topics
Camp Scrum: A Powerful New Concept to Accelerate your Agile Program
Looking for a powerful way forward into the world of Agile development? Whether you're just getting started or looking for ideas that can improve your current Agile implementation, you don't want to miss this opportunity to learn from the world's top experts in Scrum...
Agile Video Contest – post yours before Agile 2007
There is an Agile You Tube video contest going on sponsored by VersionOne, Google, and InfoQ. The best video will be selected (and rewarded) at the Agile 2007 conference in Washington, D.C. next month. Check out current video submissions and submit your entry now!
Origins of Scrum
For a more complete discussion of the orgins of Scrum see the Scrum Papers. Scrum derives directly from the Takeuchi and Nonaka paper in the Harvard Business Review, "The New New Product Development Game." The best example in this paper is Honda and their style of...
XP Game: Know your team’s velocity!
I'm using the XP Game in ScrumMaster classes and many people want to know the orgins of the game and how to obtain materials. The full game can be downloaded from the site below. We use a short version of the XP Game to show how Scrum teams can improve estimation,...
Hawaii International Conference on Software Systems 2008: Call for Papers – due 15 June 2007
Get your papers in by 15 June 2007 - don't miss Hawaii in January 2008! Agile Software Development: Lean, Distributed, and Scalable (Jeff Sutherland and Hubert Smits) Agile software development processes have been influenced by best practices in Japanese industry,...
Scrum World Tour T-Shirt
Thanks to Örjan Hillbom CPG we now have a Scrum World Tour T-Shirt produced by Trifork in Denmark. Örjan is a rock group/motorcycle gang video expert who attended a ScrumMaster training by me and Jens Ostergaard in Copenhagen recently. He said Scrum really "rocks" and...
Scrum Podcast: Andy Latham’s conversations with thought leaders
Listen to conversations with thought-leaders at the interface between Web 2.0, Libraries, and the Semantic Web... by Andy Latham Jeff Sutherland talks with Talis about SCRUM In our latest Talking with Talis podcast, I talk with Jeff Sutherland about SCRUM. Jeff is one...
Oursourcing Strategy: Only Work with Scrum Teams
I had an exciting week in the Amsterdam area at the beginning of April working with Xebia, a consulting company that has set up a subsidiary in India that uses a SirsiDynix style Scrum where geographic transparency rules and teams are made up of people from...
Deep Agile: A Dialogue Between Scrum and XP
Photo from cover of Crosstalk, Apr 2007Spend two days with two signatories of the Agile Manifesto - Jeff Sutherland, Co-Creator of Scrum, and Ron Jeffries, XP author and consultant.You wouldn't want to miss a two day deep dive into Agile: Scrum, Extreme...
Scrum Burndown using Trac
In a recent draft of "The Scrum Papers" I document the use of the GNATS bug tracking system at my company PatientKeeper for managing a complex Scrum implementation. In my Scrum Tuning course I use a complexity number which equals (number of teams) x (number of...