Su navegador no soporta JavaScript. Driving Continuous Imrpovement | Increasing Velocity
  • LinkedIn
  • YouTube
  • RSS

Impulsar la mejora continua

Encuentre una amplia gama de temas y patrones avanzados de scrum que pueden aumentar la Velocidad de su Equipo. Cursos y clases en línea para Scrum Masters, Scrum Product Owners, y aquellos miembros del equipo que buscan la mejora continua. Si no eres miembro, visita nuestra página de precios y planes para más detalles.

Patrones: Terminar pronto, acelerar más rápido

Finish Early, Accelerate Faster (FEAF) es un lenguaje de patrones Scrum compuesto por una serie de Patrones Scrum utilizados conjuntamente. FEAF es un lenguaje de patrones increíblemente poderoso porque ayudará a los nuevos Equipos establecer buenas prácticas y adoptar Equipos experimentados  Hiperproductivo; definida como Velocidad 400% superior a la Velocidad inicial de un Equipo.

Visite la página completa del curso.

Scrum Retrospectivas

Uno de los principios fundamentales de Scrum es la idea de la mejora continua. Cada Sprint el Equipo durante el ciclo de inspección y adaptación. Retrospectiva reunión. Más allá de eso, la Guía Scrum no ofrece mucha información sobre cómo llevar a cabo con éxito una retrospectiva y cómo utilizar la reunión para mejorar la producción, la calidad y la velocidad.

Visite la página completa del curso.

Todos los temas de mejora continua

Agile significa deshacerse de los equipos de pruebas

Microsoft got agile years ago in tools development. You can read about that in Agile Software Development with Visual Studio where they describe how 3000 developers cut their bugs from 30,000 down to 3,000. They now deliver a new release of all development tools every...

leer más

Points vs Hours

Points vs. Hours Estimation is a fundamental building block in Scrum. Without it Product Owners and Scrum Masters will struggle with securing a release date and showing velocity improvement. When adopting Scrum the tendency is to continue approximating in time….

leer más

Scrum for Hardware

Scrum for Hardware Scrum inventor Jeff Sutherland and WikiSpeed founder Joe Justice discuss eXtreme Manufacturing and how you can implement test-driven hardware development using the Scrum framework. Learn how WIKISPEED invented a new manufacturing process that can...

leer más

Retrospectives

Retropectives One of the core principles in Scrum is the idea of continuous improvement. Each Sprint the Team engages in an inspect-and-adapt cycle during the Retrospective meeting. Beyond that, the Scrum Guide does not offer much insight into how to run a successful…

leer más

Definition of Ready

Having a Definition of Ready means that stories must be immediately actionable. The Team must be able to determine what needs to be done and the amount of work required to complete the User Story or PBI.

leer más

Calculating Business Value

Calculating Business Value Calculating business value and using that insight to prioritize the Product Backlog is one of the most important things an Product Owner can do to drive profits and achieve a competitive advantage using Scrum. Estimated time for this course:…

leer más

El equipo Scrum

The Scrum Team The Scrum Team is made up of the people who actually work on Product Backlog Items during a Sprint.The fundamental unit of Scrum is a small team of people, a Scrum Team. The Scrum Team consists of one Scrum Master, one Product Owner, and Developers...

leer más

Scrum Master

Scrum Master The Scrum Master is accountable for the Scrum Team's effectiveness. They are tasked with making sure everyone understands Scrum theory and practice. The Scrum Master serves the team by: Coaching the Developers (anybody working on the sprint increment),...

leer más

Product Backlog Item (PBI)

Product Backlog Items (PBI) Product Backlog Items (PBIs) are the elements that make up the Product Backlog. Estimated time for this course: 5 minutesAudience: BeginnersSuggested Prerequisites: Scrum Framework Upon Completion you will: Know what kinds of items can be...

leer más

Product Owner

Product Owner The Product Owner is the Team member who knows what the customer wants and the relative business value of those wants. He or she can then translate the customer's wants and values back to the Scrum team. Estimated time for this course: 10...

leer más
es_ARSpanish