Impulsar la mejora continua
Encuentre una amplia gama de temas y patrones avanzados de scrum que pueden aumentar la Velocidad de su Equipo. Cursos y clases en línea para Scrum Masters, Scrum Product Owners, y aquellos miembros del equipo que buscan la mejora continua. Si no eres miembro, visita nuestra página de precios y planes para más detalles.
Patrones: Terminar pronto, acelerar más rápido
Finish Early, Accelerate Faster (FEAF) es un lenguaje de patrones Scrum compuesto por una serie de Patrones Scrum utilizados conjuntamente. FEAF es un lenguaje de patrones increíblemente poderoso porque ayudará a los nuevos Equipos establecer buenas prácticas y adoptar Equipos experimentados Hiperproductivo; definida como Velocidad 400% superior a la Velocidad inicial de un Equipo.
Scrum Retrospectivas
Uno de los principios fundamentales de Scrum es la idea de la mejora continua. Cada Sprint el Equipo durante el ciclo de inspección y adaptación. Retrospectiva reunión. Más allá de eso, la Guía Scrum no ofrece mucha información sobre cómo llevar a cabo con éxito una retrospectiva y cómo utilizar la reunión para mejorar la producción, la calidad y la velocidad.
Todos los temas de mejora continua
Roots of Scrum: Object Technology
Scrum was originally designed to support emerging object technology environments, which have now become the dominant paradigm in software development. One of the goals was to get the organization of the team to reflect the potential flexibility of the software since...
Shock Therapy: Bootstrapping Hyperproductive Scrum
Scott Downey, MySpace Agile Coach, has a way of bootstrapping Scrum teams to a high performing state in a company that is about 1/3 waterfall, 1/3 ScrumButt with project managers, and 1/3 pure Scrum with only Scrum roles. Scott consistently takes teams to 240% of the...
Agile 2008: Secret Sauce for Distributed Scrum
Guido Schoonheim, CTO of Xebia, presented a case study with me at Agile 2008 on how to get maximum productivity and quality out of a distributed Scrum. The solution shows how to create distributed velocity = local velocity, distributed quality = local quality, and...
The First Scrum: Was it Scrum or Lean?
Today I got a question in email about Scrum and Lean, fallout from the recent workshop I did with Mary Poppendieck at MIT. Is Scrum related to Lean? Are we finding out new things about Scrum or Lean? Are customers asking for Lean? After thinking about the early days...
Scrum Overview: Sometimes your waterfall manager needs one …
A good Scrum overview is hard to find even though there are many of them out there. Here is one that might be useful next time your waterfall manager wants to know, "What is Scrum?" Scrum Agile Software Engineering Management Dan Greening, Citrix Online Scrum is a...
Deep Lean and Scrum: Stockholm 25-26 Sep 2008
Crisp Academy presents Deep Lean Learn from the experts! 2 days with Mary, Tom, Jeff, and Henrik Sep 25-26, 2008 Lean Scrum XP Deep Lean is an in-depth seminar targeted to people familiar with Lean, Agile, Scrum and XP software development. This will be a unique...
Scrum and Fighter Aircraft
In 1993 at Easel Corporation when we started the first Scrum, I thought the ScrumMaster needed to see how to land a Sprint on a date, just like landing a fighter aircraft at the end of the runway. If you are high on the glidepath in a fighter you can easy land in the...
HICSS Papers: Need Reviewers
HICSS paper submissions are in and we are seeking Agile experts to review these papers. All reviews must be complete by August 15. This is your chance for an earlybird view on some of the latest Agile thinking. Contact Jeff Sutherland if you want to review one or more...
New Takeuchi Paper on Toyota
The Contradictions That Drive Toyota’s Success by Hirotaka Takeuchi, Emi Osono, and Norihiko Shimizu Harvard Business Review, June 2008 (free online during June) The Toyota Production System (TPS) is a necessary but not sufficient condition for Toyota's success. TPS...
HICSS Agile Papers deadline 15 June 2008
It's time for you to get your most scintillating Agile theories together, write a kick-ass paper that could get published in the IEEE library and spend a week in beautiful Hawaii next January. Sound good? Then get writing! HICSS-42 CALL FOR PAPERS - due 15 June 2008...