Impulsar la mejora continua
Encuentre una amplia gama de temas y patrones avanzados de scrum que pueden aumentar la Velocidad de su Equipo. Cursos y clases en línea para Scrum Masters, Scrum Product Owners, y aquellos miembros del equipo que buscan la mejora continua. Si no eres miembro, visita nuestra página de precios y planes para más detalles.
Patrones: Terminar pronto, acelerar más rápido
Finish Early, Accelerate Faster (FEAF) es un lenguaje de patrones Scrum compuesto por una serie de Patrones Scrum utilizados conjuntamente. FEAF es un lenguaje de patrones increíblemente poderoso porque ayudará a los nuevos Equipos establecer buenas prácticas y adoptar Equipos experimentados Hiperproductivo; definida como Velocidad 400% superior a la Velocidad inicial de un Equipo.
Scrum Retrospectivas
Uno de los principios fundamentales de Scrum es la idea de la mejora continua. Cada Sprint el Equipo durante el ciclo de inspección y adaptación. Retrospectiva reunión. Más allá de eso, la Guía Scrum no ofrece mucha información sobre cómo llevar a cabo con éxito una retrospectiva y cómo utilizar la reunión para mejorar la producción, la calidad y la velocidad.
Todos los temas de mejora continua
Managing Offshore Software Projects
Verma, Vikas (2008) Managing Offshore Software Projects. Icfai University Press. A new book republished the Scrum case study on the highest performing large project ever recorded. Sutherland, J, Viktorov, A., and Blount, J. (2006) Adaptive Engineering of Large...
What to do when Sales guys are Waterholics …
Here is today's best question in my long list of emails. The Sales guys don't want Scrum in a company because they think they can't commit to the customer to close deals. "We need to sign the contract first. The customer does not sign the contract, if finish date,...
PatientKeeper HIMSS08: Scrum @work
PatientKeeper runs a Type C Scrum and quadrupled revenue in 2007. HIMSS is the biggest IT show in healthcare and PatientKeeper was one of the hottest companies there. "I'm such a PK groupee now! I'll be sure to get that contract signed in the next 2 weeks."...
High Moon Studios: A Portrait – Scrum
Planning Poker Cards: Faster, Better, Cooler!
I'm leaving Stockholm today after working with Crisp on Scrum training this week. In my bag are the new, upgraded, Crisp planning poker cards. Developers have been asking for more colors. We now have eight colors to support a Scrum team so each person has a different...
HICSS 2008: Schedule of Agile Papers
Wild man Evan Campbell demonstrates Type C Scrum at HICSS 2007 Agile Software Development: Lean, Distributed, and Scalable Co-Chairs: Jeff Sutherland and Hubert Smits HICSS 41, January 7-10, 2008 - Hilton Waikoloa Village Resort Waikoloa, Big Island, Hawaii ST 1...
Why Time Sheets are Lame!
Programmer time vs. Quality Software Score. Totally uncorrelated! Actually time sheets are worse than lame: * they demotivate developers * 10-15% loss of productivity is the minimum * developers have to fake the time to fill them out properly * erroneous data is used...
Scrum and CMMI Level 5: A Magic Potion for Code Warriors
(this blog has moved to scrum.jeffsutherland.com) An earlier blog item commented on the dramatic advantages of using Scrum with CMMI, particularly with a CMMI Level 5 company. See Scrum supports CMMI Level 5. At the Agile 2007 Conference in Washington, D.C., an...
Agile 2007 Video Contest 2nd Place: Being Agile is our favourite thing
More light hearted than "Developer Abuse" the video "Being Agile is Our Favorite Thing" won 2nd place at Agile 2007.
Agile 2007 Video Contest 1st Place: Developer Abuse
At the Google party at Agile 2007 we all voted (screamed) for the best Agile video advertisement. Developer Abuse won easily.