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Impulsar la mejora continua

Encuentre una amplia gama de temas y patrones avanzados de scrum que pueden aumentar la Velocidad de su Equipo. Cursos y clases en línea para Scrum Masters, Scrum Product Owners, y aquellos miembros del equipo que buscan la mejora continua. Si no eres miembro, visita nuestra página de precios y planes para más detalles.

Patrones: Terminar pronto, acelerar más rápido

Finish Early, Accelerate Faster (FEAF) es un lenguaje de patrones Scrum compuesto por una serie de Patrones Scrum utilizados conjuntamente. FEAF es un lenguaje de patrones increíblemente poderoso porque ayudará a los nuevos Equipos establecer buenas prácticas y adoptar Equipos experimentados  Hiperproductivo; definida como Velocidad 400% superior a la Velocidad inicial de un Equipo.

Visite la página completa del curso.

Scrum Retrospectivas

Uno de los principios fundamentales de Scrum es la idea de la mejora continua. Cada Sprint el Equipo durante el ciclo de inspección y adaptación. Retrospectiva reunión. Más allá de eso, la Guía Scrum no ofrece mucha información sobre cómo llevar a cabo con éxito una retrospectiva y cómo utilizar la reunión para mejorar la producción, la calidad y la velocidad.

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Todos los temas de mejora continua

High Moon Wins Awards with Scrum

High Moon produced a great video on Scrum. Check it out! High Moon Studios, part of Vivendi Games, is a game developer currently working on titles for next-generation consoles. The company is founded by game veterans who are passionate about creating compelling,...

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Why GANTT Charts Were Banned in the First Scrum

GANTT charts have some utility when a Product Owner has to present to naive users (non-Agile managers) to get a project funded. Once implementation of the plan starts, the team enters the fog of war, just like a squad of troops entering battle. Military generals fully...

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New Innovations in ScrumMaster Training

ScrumMaster has developed a line of contact equipment for use in training aspects of the sport of rugby -- the world's foremost Scrum Machines. The principal aim in the development of these products is to provide teams with safe, effective tools with which to improve...

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Scrum in the Gaming Industry

Game Development Enters the Scrum GameDAILY BIZ Tuesday, December 20, 2005 Clinton Keith, High Moon So many developers seem locked into traditional game making processes, but as game creation becomes more and more complex (and costly), alternative methodologies may be...

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Why There Is No Rational Software Design Process

Tobias Mayer pointed out a classic paper in the scrumdevelopment group today. Parnas has created many papers that are now viewed as classics in the software development literature. This one points out many of the reasons why software development is an empirical...

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Scrum: It’s not for small projects any more …

Microsoft Lauds 'Scrum' for Software Development Projects David K. Taft eWeek, 11 Nov 2005 When Microsoft launched its long-awaited database and tools products last week, the company acknowledged it would have to act faster to revise its products faster as customer...

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Program Management with Scrum

Program Management with Scrum Training 13-14 October 2005 CLOSED New Balance Corporate Headquarters A good place to get Agile is at one of the leading athletic companies in the United States and in response to email with questions about this unique Advanced...

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Pump Up Your Stock Options With Agile Methods!

David Rico sent around the latest version of his thesis proposal and it makes for an interesting read. Developers in many companies have stock options and want them to have real value. Rico argues that a company declaring publicly that it supports Agile methods can...

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Agile Declaration of Independence

National Treasures of Agile Development Tue Jul 19 2005 02:34 PM By Robert Cowham, Steve Berczuk and Brad Appleton Introduction Recent research has discovered a very interesting cache of papers about a little known Tribe called the Agile Developers. The first document...

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